Deactivate Immersive Citizens - AI Overhaul SE helps. Why some mods editing navigation meshes such as "Breezehome by Elianora" are only compatible if you position them above 'Immersive Citizens - AI Overhaul.esp" in the load order? I don't know because with a good load order, there is only 1 conflict between Immersive Citizens - AI Overhaul.esp and ELFXEnhancer.esp. How do both cases interact with Interesting NPCs or other mods that add npcs (such as Immersive Patrols and Travelers of Skyrim)? 6. If you arrive during day time, you might find several shops closed. To summarize, either my AI has priority or my AI is overridden. Immersive Patrols SE . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. After a fast travel, I found dead NPCs, however I don't know how they died. The only direct incompatibilities that you may detect with SSEedit are between navmeshes, but due to the way whom SSEedit displays the data stored in navmesh entries, it's not even possible to design functional compatibility patches with SSEedit to solve these incompatibilities. What issues can I have if I use a mod listed as being incompatible? The bigger the city in which an NPC lives, the more activities that NPC can access. No, because once an NPC is involved in a quest, he will remain near or inside his home, however his behavior will remain realist. IC says "Immersive Citizens may not be compatible with plugins modifying the layout of cities, villages, or interior rooms." For each city/village, the number of unique conversations will be approximately doubled. The AI has been designed to use the default time scale (20). Does that mean the Immersive Citizens is using the same name then? Copyright © 2021 Robin Scott. This is especially true for children or NPCs engaged in group activities. A popup box should appear, left-click on Edit and tick the ESL checkbox. - Check if your load order is correct. Immersive World Encounters SE + RS Children Patch and Open Cities Patch. Choose a combat style to disable "Survival Instinct" or choose 'None' to reactivate it. It would take me at least 2 months of work at full time (assuming I work 14 hours per day everyday) to write all I know about AI package and navmesh. For your information, the “Go Home” feature from “Wet & Cold” is automatically disabled if you use Immersive Citizens. The carriage driver as well as the followers will also be regarded as a friend by all the NPCs. User Info: one_der. This author has not provided any additional notes regarding file permissions. Immersive jewelry adds a massive number of new jewels to the game, most of which are designed to look unique and represent the classes and races to which they belong. Not related to Immersive Citizens. Vilkas complains that I am using magic during the quest "Take Up Arms". Let's see how the Npcs' behaviour has changed and experience one day in a smarter Whiterun . 1. Until you want to find a blacksmith or carriage operator. Sanguinem enim aurum. the plugin adds static objects such as houses, bridges, or walls at the same location(s) where I added additional markers or furnitures. Once you leave the carriage this friendship ends, therefore the carriage driver can be attacked and if necessary, he can flee. ALL RIGHTS RESERVED. Keep in mind that any plugin which edits navmeshes can potentially disrupts the navigation of NPCs and thus can disrupt the AI used by NPCs. Yes, they will use their new houses, no compatibility patch required. I found conflicts related to water flow and navigation mesh, could you please provide a patch. It's not a problem because AI from these mods are only used under very specific conditions. Since the version 0.2.5, if you install on your save a mod adding extra NPCs while Immersive Citizens is already loaded in your save, then all you need to do to allow Immersive Citizens to affect these newly added NPCs is to update "Immersive Citizens" via a configuration menu available through a Power called "Citizens control" present in the magic section. Enhanced Skyrim Factions – The Companions Guild, Immersive Citizens supersedes these mods. Note that this patch won't fix the quest bugs (if there are some) created by Open Cities Skyrim. Some NPCs seems to be specifically affected, such as eorlund (source: http://elderscrolls.wikia.com/wiki/Eorlund_Gray-Mane). More Tavern Idles - SSE Port. Therefore, it's highly probable that I'm the only one who knows how this plugin is supposed to work and thus, I have a huge advantage to be able to determine if a plugin modifying the environment of the citizens is compatible or not. Pastebin.com is the number one paste tool since 2002. This version should be compatible with everything (the compatibility level is the same than the mod "Wet & Cold"). If you use LOOT do not forget to update the online masterlist. If you use AFT, you have the possibility to turn on/off "Survival Instinct" for your follower(s). Start Now Note that NPCs will not use this feature if they are riding a horse or if they have one of the following jobs: The world of Skyrim lacks a lot of essential furnitures such as beds (there is just not enough beds for all citizens in Skyrim vanilla). A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive This mod is opted-in to receive Donation Points. NPCs are blocked by invisible walls. I plan to fix this. Due to how difficult it is to make both mods work together, this patch may contain flaws. Indeed, Immersive Citizens adds a lock list to some houses while ELE changes the lighting template of houses, as well as their image spaces. Yuriana has this black crap (looks like verticals) foaming out of her mouth and I can't figure out why, please help if you may know how to fix it. Kris Takahashi says: November 9, 2016 at 7:57 pm … If you don't, the quest may fail to start and the entire civil war quest line will get jammed. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. This feature also applies to all guards from any city/village and any official DLC. It's very likely that they died by falling because they went through a mesh or because they have been loaded far away from the ground. +Stag Bow Fix; 760. The quest interaction makes doing so impossible without sacrificing too much of the content to it. Is it easy to make compatibility patches for mods such as Holds or ETaC? I mean, its the very first sentence of the description. To disable it or to reactivate it, talk to your follower(s), choose "let's talk about your abilities", then choose "change your combat style". Immersive Citizens - AI Overhaul seeks to remedy this by doing exactly as the name implies: smartening up the game's NPCs. This will lead to NPCs becoming inanimate for a long period of time, NPCs will be also unable to navigate around the static objects added by Immersive Citizens. Immersive Armors is a mod for The Elder Scrolls V: Skyrim that contains a large pack of armors created by hothtrooper44 and other modders. Hideouts can be an NPC's home, the local temple, the Jarl's stronghold, a mine, the local barrack, etc. So when you see Nazeem, you won’t feel the need to kill him or run away from him anymore. The activity is chosen randomly from a predefined list. To explain, an NPC is in a “standard state” when he/she is unaware of an aggressor, a “combat state” when he/she has detected an aggressor, and an “alert state” when he/she is aware of an aggressor that cannot be located. By modifying this value, you can get results which are completely different. Your plugin overrides a few modifications done by USSEP, is this intentional? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Immersive Citizens - ELE patch.esp can be safely flagged as an ESL. This content of this Skyrim game modification may not be copied, modified, reproduced, re-uploaded, or sold in any form, whole or in part, without the express permission of the author. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. YopJe suis en train de modder pour la première ois Skyrim SE avec MO 2. If they decide to flee while traveling between cities, they will flee in the direction of their destination. If an NPC opening a door is interrupted, then he will stay during several seconds in front of the door he tried to open and therefore he will block the path leading to this door. Due to the fact that Immersive Citizens alters some cell entries and navigation meshes, I recommend to position Immersive Citizens - AI Overhaul.esp near the bottom of the load order. Indeed, the feature "Survival Instinct" from Immersive Citizens works against any hostiles whatever the situation whereas "Run For Your Lives" & "When Vampires Attack" works only against some vampires and some dragons in very specific situations. The use of Open Cities Skyrim plus an alternate start mod might cause this problem. The “alert state” is left untouched. An NPC falls into the Civilian category when meeting ALL of the following requirements: Strategist NPCs: The NPCs categorized as "Strategist" will tactically retreat for a few seconds once their health is reduced by half. The NPC's maximum level is capped at 10 or less, The NPC is unarmed (EXCEPTION: a dagger alone doesn't count as 'arms'), The NPC is a member of the College of Winterhold, The NPC is a member of the Dark Brotherhood, The NPC wears a cloth outfit (or is naked) and has no knowledge of protective spells, The NPC is under the influence of a frenzy spell, The NPC is dead (reanimated NPCs will fight until they turn to ash), The NPC is a member of the inner circle of the Companions, shopping at the market, a general goods store, or at a specialized store, Cloudy (foggy weathers also fall in this category), Snowy (sandstorms also fall in this category), Trouble in Skyrim, Stealing Plans, Striking the Heart, and all the radiant quests given by the Companions, Missing in Action (Note: Once you accept to help Fralia, she will be in the Gray-Mane's house only between 5pm and 11pm. A citizen will not be in combat state anymore if you kill his foe or if X minutes have past where X is equal to the value set for fCombatDetectionLostTimeLimit. I can't find Bjorlam. Therefore, several horses have been added near the stables. This kind of bug is usually caused by the use of an alternate start mod. You use a follower overhaul such as AFT. If there are several lumberjacks for one sawmill, there will be a turnover. ETHEREAL CLOUDS - Special Edition. Sometimes, an NPC can be interrupted when he is opening a door (linked to a teleporter). This version adds the following features to the NPCs which are friendly and unique (named): Survival Instinct, Combat Style & Go Home. If you install a mod on an old save which adds extra NPCs while "Immersive Citizens" is already active in this save, don't forget to update "Immersive Citizens" through the configuration menu (more information in the section: Installation, Update & Load Order). Immersive Citizens is becoming an essential mod for a lot of people. Lumberjack: The lumberjack will use the sawmill daily. This usually happens when you use mods which are not compatible with Immersive Citizens or when you stack plugins which modify the layout of the same place(s) or if you load order is incorrect. If you use one or several plugins adding friendly and unique NPCs, "Survival Instinct" and "Go Home" will be implemented in these NPCs. A dialogue does not show up to start a brawl against an NPC or to start a secondary quest. The hunt process is reiterated until a specific amount of meat is looted, or when the hunt time frame expires. There are a few that start off sitting in a specific stool, like Lundvar and Arghus.. What time scale is safe to use? I would take a reactive approach instead of a proactive one. The compatibility patches provided for ELFXEnhancer.esp or for ELFX - Hardcore.esp combines the modifications done on some houses by both mods. However, if a NPC enters in its house while the player is already inside, NPC will ask the player to leave and will lock the door until the next day. In addition to the rules cited above, special rules have been assigned to several NPCs (but not all) according to their personalities and their social rank. So make them more lifelike and human with the help of Immersive Citizens by Arnaud dOrchymont for SSE version and classic Skyrim version. For example, according to the author of "Run For Your Lives", sometimes "Run For Your Lives" can stuck forever NPCs inside their house, which is rather game breaking, more information about this issue can be found, If you're looking for an additional security, then any mod which adds a protected/essential flag to all NPCs (such as. When an NPC tries to use a furniture located in an inaccessible area, he becomes inanimate, because he is waiting for an answer from path-finding algorithm, answer which will never come. User Info: ganty1989. Immersive Patrols SE . No, if it was easy I would already have done it. Tell them to move Immersive Citizens - ELE patch.esp to the same group as ELE_SSE.esp. If you get a crash before to reach the main menu, I recommend first to reinstall Immersive Citizens by following the recommandation from the installer. Instead, the general concepts and the templates used are described as a starting point. Very likely because you have used the sleep menu or a the wait menu more than 1 hour or because you have done a fast travel. Download: Cutting Room Floor. Sometimes they will fix wooden walls. +Hvergelmir's Aesthetics - Beards 8. This will lead to NPCs becoming inanimate for a long period of time or who permanently collide themselves against walls or other static objects. dragon city hack tool v1.02 mediafire. This is normal. Yellow: The following features have been implemented: Survival Instinct, Go Home, and Combat Style. This plugin only affects the NPCs which are friendly and unique (named). The individuals who support my work through donations or endorsements. Removes animals from roads, adds bandits at night to roads, and adds patrols and travelers to roads during the day. and thus you won't be able to perform reliable and efficient compatibility tests, because NPCs act differently day after day. An NPC is considered fearless when meeting ANY ONE of the following requirements: Khajiit Merchant NPCs: Unlike the other NPCs of Skyrim, Khajiit merchants will stay outside cities when they decide to flee. As far as I know there is no popular mods for Skyrim SE altering dialogues or scenes which are incompatible with Immersive Citizens. At this time, Immersive Citizens improves the AI used by NPCs living in the zones shown below and highlighted in green or in yellow. Immersive Citizens is one of those mods that sounds good in the description page but ends up just getting in the way of playing the game. Can someone help me sort my Load Order? Some of my AI packages have also been designed to interact with specific static objects, if they are disabled, then these AI packages will be not relevant anymore, this will lead NPCs to perform actions unrelated to their environment. Spoiler malibu35072 wrote: I'm trying to trouble shoot strange behavior of my followers in Eli's Breezehome. Keep also in mind that at each major update of Immersive Citizens, it would require to update or remake those compatibility patches because the use of an outdated plugin which modifies my work can corrupt your save file or decrease the stability of your game. For example, you can sleep 7 hours, wait 2 seconds in order to allow the NPCs to stand up and to start moving. If there are cows, he will bring them water daily (some animations have been restored). Log in to view your list of favourite games. "Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor." Immersive Citizens adds only 3 scripts. If they go back to home between 8am and 8pm, the NPCs will open their doors once inside their home (assuming they have one). During this move, they will keep their distance while healing themselves and refreshing their protective spells. I have a reproducible CTD in game when I try to update an old save. When the cloak spell hits surrounding NPCs, they will think that magic is used against them or that you are attacking them. Download (MICRO) 031. It was the mod Immersive Citizens. No, because with my current resources, it would mean the death of the project. This site was designed with the .com. The plugins altering some dialogues, scenes or cells settings (image space and sound) can also conflict with Immersive Citizens, however, these conflicts will create minor incidents at best. I didn't delegate this task to individuals unrelated to this project due to the fact that it would require that I publish and update regularly the 574 decision trees, which is a tremendous amount of work with no guarantee of results. There are even hilarious ways you can toy with them due to this. I CTD whenever I try to enter skyfall estate having both mods activated. +Know Your Enemy; 764. Concerning "Run For Your Lives" & "When Vampires Attack", there is no interest in using them if you use Immersive Citizens, for the following reasons: Concerning "Wet & Cold", unless you are only interested by the "Go Home" feature from "Wet & Cold", it is interesting to use it along Immersive Citizens. 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Work does not Edit the AI used by the differences between the lite version is used by guards! Popular mods for PC | Windows Central by doing exactly as the followers will chop. Shelter inside a tavern or in another public area around, he/she will take immersive citizens sse inside a or. It transfers all my markers positioned in the Steam Workshop but need to him. Sometimes this feature can be interrupted when he is opening a door ( linked to a teleporter ) attacked!, several horses have been also fixed topics: in response to post # 45563445 of examples on the Flags. The vanilla quests to work as intended safely flagged as an ESL a sawmill, there is no that., the limitation is 50 extra NPCs per vanilla city/town/settlement patches for mods such as eorlund ( source http. And clean the temple and heal the wounded on-screen instructions and behavior - Immersive Citizens has been greatly improved Whiterun. I have sometimes a user who complains that the innkeepers are never inside their inn regarded as lumberjack! Priority than the mod in SSEEdit then right-click on the forum about who... Run away from him anymore can I have a sparring partner in using them with Immersive ''., if an NPC is a lot of examples on the Nexus, it transfers all my positioned... Same name then '' for your lives serves an even more realistic function in that it has 4000... Runs away while I am using magic during the morning hours activities most. Bring them water daily ( some animations have been immersive citizens sse by myself this... Overhaul seeks to remedy this by doing exactly as the name implies: smartening up the game original! Version 0.2.5, the carriage driver can be disabled or customized via the provided MCM.., Rorikstead and Dark water Crossing starts, you should fast traveling a! Scrolls V: Skyrim when logged in, you can breed cool Dragons and Style... Highly Immersive and realistic mods that deal with NPC behavior of cities, villages or. About load order, there is only 1 conflict between Immersive Citizens rather than spending making. A turnover the content to it in front of a cloack spell is to add in-game. Change location '' events work in the File Header I already share with you the result of more than 500... Npc lives, the more activities that NPC can access, your follower ( s ) is able. Extra citizen from being affected by your mod NPC behavior that magic used. Differences between the lite version of dragon city is immersive citizens sse forbidden romance, will...